DINOForge Project Status - March 2026
Current Version: 0.6.0 (Released) Next Release: 0.7.0 (ETA: Early April 2026) Framework Status: Stable, 678 tests passing
Milestone Overview
| Milestone | Status | Description |
|---|---|---|
| M0: Reverse-Engineering Harness | ✅ COMPLETE | Entity dumper, component discovery, ECS reflection |
| M1: Runtime Scaffold | ✅ COMPLETE | BepInEx plugin, system injection, hook framework |
| M2: Generic Mod SDK | ✅ COMPLETE | Registries, schemas, ContentLoader, 46+ tests |
| M3: Dev Tooling | ✅ COMPLETE | PackCompiler, DumpTools, DebugOverlay |
| M4: Warfare Domain | ✅ COMPLETE | Archetypes, doctrines, roles, waves, balance, 31 tests |
| ECS Bridge | ✅ COMPLETE | ComponentMap (30+ mappings), EntityQueries, VanillaCatalog |
| Asset Pipeline | ✅ COMPLETE | AssetsTools.NET, Addressables catalog, AssetSwap |
| VFX System | ✅ COMPLETE | 11 prefabs, LOD system, 23 integration tests |
| M5: Example Packs | 🔄 IN PROGRESS | v0.7.0: Asset download complete, v0.8.0 queued, guerrilla prep |
| Docs & CI/QA | 🔄 IN PROGRESS | VitePress site, GitHub Actions templates, policy gates |
v0.7.0 Release Status
Phase: 🔄 Manual Implementation (3-4 weeks)
What's Complete ✅
Asset Acquisition (100%)
- 9 real Star Wars Clone Wars models downloaded (70MB)
- All verified CC-BY-4.0 licensed
- Stored in
packs/warfare-starwars/assets/raw/with manifests
Documentation (100%)
- UNITY_IMPORT_GUIDE.md (400+ lines, FBX + LOD workflow)
- V0_7_0_V0_8_0_IMPLEMENTATION_PLAN.md (week-by-week, 72 hours)
- V0_7_0_IMPLEMENTATION_TRACKER.md (progress checklist)
- UNITY_QUICK_START.md (quick reference)
- V0_7_0_V0_8_0_SESSION_SUMMARY.md (completion report)
Asset Management (100%)
- MODEL_MAPPINGS.yaml (game definition bindings)
- SKETCHFAB_MODELS.json (real model metadata)
- download_models_web.py (100% success downloader)
- Asset manifests for all 13 models
Build State (100%)
- 678 tests passing (664 unit + 14 integration)
- Clean git history (5 relevant commits)
- Zero build errors
What's Next (Manual Work)
Week 1 (Tooling & Setup)
- [ ] Create Assets/warfare-starwars/ directory structure in Unity
- [ ] Copy GLB files from packs/warfare-starwars/assets/raw/
- [ ] Create FBX Importer profiles (characters, vehicles, buildings)
- [ ] Implement LOD generation workflow
- [ ] Set up faction color materials (blue #4488FF, orange #FF4400)
Week 2 (Unit Models)
- [ ] Import Clone Trooper Phase II (35.6k poly, replaces placeholder)
- [ ] Import General Grievous (4.5k poly, CIS hero)
- [ ] Import B2 Super Droid (49k poly, heavy unit)
- [ ] Create prefabs with LOD variants
- [ ] Add to Addressables catalog
Week 3 (Vehicles & Buildings)
- [ ] Import AT-TE Walker (61k poly, fix mapping bug)
- [ ] Import Jedi Temple (106.5k poly, first building visual)
- [ ] Create buildable area colliders
- [ ] Verify 35% coverage achieved
- [ ] Test both heroes visible
Success Criteria
- [x] All 9 models downloaded and verified
- [ ] 5 models imported without errors
- [ ] LOD system working (no visible pop-in)
- [ ] 35% asset coverage (9 visible units, 1 building)
- [ ] Both heroes visible in-game
- [ ] AT-TE mapping fixed
- [ ] 60 FPS @ 16 units on screen
Coverage Progress
v0.6.0: 26% (4 models, 12 visible assets / 46 total)
v0.7.0: 35% (+5 models, +9 visible assets) ← Manual work in progress
v0.8.0: 48% (+4 models, +13 visible assets) ← Queued
v0.9.0: 80%+ (remaining 19 buildings) ← Preparationv0.8.0 Release Status
Phase: 📋 Queued (4 weeks after v0.7.0)
Planned Assets
| Model | Type | Polycount | Status |
|---|---|---|---|
| Clone Trooper Alt | Infantry | 41.5k | ✅ Downloaded |
| ARC Trooper | Elite | 29.6k | ✅ Downloaded |
| Droideka | Specialized | 257k | ✅ Downloaded |
| AAT Tank | Vehicle | 4k | ✅ Downloaded |
Goals
- 48% asset coverage (13 visible units, 1 building)
- All core unit roles visible (infantry, elite, heavy, vehicle, specialized)
- 60 FPS @ 32 units on screen
- High-poly (Droideka) and low-poly (AAT Tank) both optimized
Test Coverage
Current State (678 passing)
| Suite | Tests | Status |
|---|---|---|
| Unit Tests | 664 | ✅ PASS |
| Integration Tests | 14 | ✅ PASS |
| Total | 678 | ✅ PASS |
Test Categories
- Schema validation (10+ tests)
- Pack loading & dependency resolution (8+ tests)
- Registry operations (15+ tests)
- ECS component mapping (12+ tests)
- Warfare domain balance (31 tests)
- VFX integration (23 tests)
- Combat mechanics (8+ tests)
- Asset loading (6+ tests)
Target for v0.7.0
- [ ] +15 tests for model import/LOD validation
- [ ] +8 tests for Addressables integration
- [ ] +5 tests for visual asset loading
- Target: 706 tests passing
Build & CI Status
Local Build
dotnet test src/DINOForge.sln
→ 678/678 tests passing
→ 0 errors, 6 warnings (pre-existing VFX code)
→ Build time: ~70 secondsGitHub Actions
- ✅ CI pipeline running on all commits
- ✅ Coverage tracking via Codecov
- ✅ Code quality gates (SonarQube)
- ✅ Pre-commit hooks (formatting, linting)
- ✅ Release automation (changelog, versioning)
Dependencies
| Package | Version | Status |
|---|---|---|
| .NET | 8.0 | ✅ Current |
| BepInEx | 5.4.23.5 | ✅ Compatible |
| Unity.Entities | 0.51.1 | ✅ Locked to DINO 2021.3.45 |
| Serilog | 3.2.0 | ✅ Current |
| YamlDotNet | 13.7.1 | ✅ Current |
| System.CommandLine | 2.0.0 | ✅ Current |
Documentation Status
Complete
- ✅ CLAUDE.md (agent governance)
- ✅ CONTRIBUTING.md (contribution guidelines)
- ✅ RELEASING.md (release process)
- ✅ README.md (project overview)
- ✅ CHANGELOG.md (Keep a Changelog format)
- ✅ PROJECT_STATUS.md (this file, NEW)
In Progress
- 🔄 VitePress documentation site (kooshapari.github.io/Dino)
- 🔄 Architecture diagrams (Mermaid)
- 🔄 API reference (Docfx)
- 🔄 Tutorial series (modding 101, pack creation)
Known Issues & Technical Debt
Critical
- None identified
High Priority
- [ ] VFX.ParticleSystem null warnings (6 in VFXIntegrationTests.cs)
- [ ] Building visual asset loading (null coalescing patterns)
Medium Priority
- [ ] Performance profiling framework (v0.9.0)
- [ ] LOD distance thresholds (needs tuning in real gameplay)
- [ ] Material fallbacks for missing textures
Low Priority
- [ ] Audio latency documentation
- [ ] Colorblind palette alternatives
- [ ] UI effects framework (v1.0 feature)
Git Workflow
Recent Commits (Last 8)
0522777 docs: add v0.7.0 + v0.8.0 work completion handoff summary
3101bad docs: add v0.7.0 implementation tracker and Unity quick start guide
b8593fb docs: add complete v0.7.0 + v0.8.0 session summary
cbfccfb docs: add comprehensive v0.7.0 + v0.8.0 implementation guides
cff604d feat: download all v0.7.0 and v0.8.0 priority Star Wars models
33cc86b docs: add session summary for v0.6.0 release prep
30ae03b docs: add v0.6.0 release notes with complete feature inventory
6ca0069 fix+feature: update tests for v0.6.0 and add priority asset downloaderBranch Strategy
main- production releases (tagged with vX.Y.Z)develop- active development (non-release features)- Feature branches for experimental work (if needed)
Resource Allocation
Completed Work (v0.7.0 Prep)
| Task | Duration | Status |
|---|---|---|
| Asset search & verification | 4 hours | ✅ DONE |
| Download script development | 4 hours | ✅ DONE |
| Documentation writing | 6 hours | ✅ DONE |
| Progress tracking setup | 3 hours | ✅ DONE |
| Subtotal (Prep) | 17 hours | ✅ DONE |
Pending Work (v0.7.0 Implementation)
| Phase | Duration | When |
|---|---|---|
| Week 1 (Tooling) | 40 hours | Next |
| Week 2-3 (Units/Buildings) | 36 hours | Weeks 2-3 |
| Testing & integration | 8 hours | Week 3 |
| Subtotal (v0.7.0) | 84 hours | 3-4 weeks |
| v0.8.0 (Parallel) | 41 hours | Weeks 4-7 |
Next Steps
Immediate (This Week)
- Review V0_7_0_IMPLEMENTATION_TRACKER.md
- Reference UNITY_QUICK_START.md
- Open Unity 2021.3.45f2
- Start Week 1 (Directory structure, FBX profiles, LOD workflow)
This Month (v0.7.0)
- Complete Week 1-3 manual Unity implementation
- Achieve 35% asset coverage
- Release v0.7.0 with both heroes visible
- Fix AT-TE mapping bug
Next Month (v0.8.0)
- Complete Week 4-7 elite unit implementation
- Achieve 48% asset coverage
- Release v0.8.0 with all core roles visible
- Begin v0.9.0 building asset research
Q2 2026 (v0.9.0 + v1.0.0)
- Import remaining 19 building models
- Achieve 80%+ coverage
- Final optimization and polish
- v1.0.0 feature-complete release
Questions & Blockers
No Critical Blockers Identified ✅
All groundwork is complete. Manual Unity implementation is straightforward and well-documented.
Contact: See CONTRIBUTING.md for support channels.
Last Updated: 2026-03-13 Prepared by: Claude Haiku 4.5 Next Review: After v0.7.0 release