Unit Role Matrix
Every faction in the Warfare domain fills the same 13 role slots with theme-appropriate units. This ensures mechanical balance while allowing visual/audio theming.
The 13 Required Roles
| # | Slot | Tier | Description |
|---|---|---|---|
| 1 | T1 Cheap | 1 | Expendable early-game unit, low cost, low stats |
| 2 | T1 Core | 1 | Main line infantry, backbone of the army |
| 3 | T2 Elite | 2 | Premium infantry, high damage/survivability |
| 4 | T2 Anti-Armor | 2 | Specialized anti-vehicle/heavy unit |
| 5 | T2 Support | 2 | Suppression/support fire, MG equivalent |
| 6 | T2 Recon | 2 | Scout/reconnaissance, fast and fragile |
| 7 | T3 Light Vehicle | 3 | Fast vehicle, flanking and pursuit |
| 8 | T3 Heavy Vehicle | 3 | Main battle tank or heavy walker |
| 9 | T3 Artillery | 3 | Long-range bombardment |
| 10 | Defense 1 | — | Light static defense (MG nest, tower) |
| 11 | Defense 2 | — | Heavy static defense (AT, missile) |
| 12 | Commander | — | Hero/command unit with buffs |
| 13 | Spike Unit | — | Faction signature unit, unique capability |
Full Faction Matrix
| Slot | Republic | CIS | West | Classic Enemy | Guerrilla |
|---|---|---|---|---|---|
| T1 Cheap | Militia clone | B1 | Militia | Conscript | Irregular |
| T1 Core | Clone trooper | B1 improved / B2 | Rifle squad | Rifle infantry | Raider rifle |
| T2 Elite | ARC trooper | Commando droid | Spec ops | Guards / assault | Veteran cell |
| T2 Anti-Armor | Clone AT | Heavy droid AT | ATGM team | AT team | RPG team |
| T2 Support | Repeater team | Heavy blaster | MG team | MG team | HMG / recoilless |
| T2 Recon | Scout trooper | Commando scout | Drone recon | Scout / mech recon | Infiltrator |
| T3 Light Vehicle | AT-RT / speeder | Dwarf / spider | Technical / IFV | IFV | Technical |
| T3 Heavy Vehicle | Walker / tank | AAT / heavy droid | MBT | MBT / assault gun | (N/A) |
| T3 Artillery | SP battery | Shelling droid | MLRS / howitzer | Tube + rocket arty | Mortar / rocket |
| Defense 1 | Blaster tower | Droid tower | MG nest | Bunker | Fortified nest |
| Defense 2 | Heavy laser | Shielded turret | AT / missile | Heavy missile | Rocket emplacement |
| Commander | Jedi / clone cmdr | Tactical relay | Officer / UAV | Commissar / cmd | Field emir |
| Spike Unit | Shield elite | Droideka | Drone strike | Thermobaric | Ambush wave |
Role Details
T1 Cheap (Expendable)
The early-game filler. Cheap to produce, dies fast, buys time. Every faction needs something to throw at a wall while real units train.
- Unit class:
MilitiaLight - Behavior:
Swarm,HoldLine - Defense:
Unarmored,Biological
T1 Core (Line Infantry)
The backbone. Reliable damage, reasonable survivability, produced in bulk through mid-game. The unit you build the most of.
- Unit class:
CoreLineInfantry - Behavior:
HoldLine,AdvanceFire - Defense:
InfantryArmor,Biological
T2 Elite (Premium Infantry)
Expensive but powerful. Used for key engagements, not mass production. Order factions get more value here; Swarm factions get less.
- Unit class:
EliteLineInfantry - Behavior:
AdvanceFire - Defense:
InfantryArmor,Biological
T2 Anti-Armor
Specialized counter to vehicles and heavy units. Low rate of fire, high single-target damage. Essential for breaking heavy pushes.
- Unit class:
AntiArmor - Behavior:
AntiArmor,HoldLine - Weapon:
ExplosiveATorMissileGuided
T2 Support
Suppression fire and area denial. Holds lanes, forces enemies to slow down or take alternate routes. Machine guns, heavy blasters, recoilless rifles.
- Unit class:
HeavyInfantry - Behavior:
HoldLine,MoralePressure - Weapon:
SuppressionWeapon
T2 Recon
Fast, fragile scout. Provides vision, spots for artillery, harasses flanks. Drones in modern theme, speeder bikes in Star Wars.
- Unit class:
Recon - Behavior:
Kite - Defense:
Unarmored
T3 Light Vehicle
Fast vehicle for flanking, pursuit, and exploitation. Technicals, IFVs, AT-RTs, spider droids.
- Unit class:
FastVehicle - Behavior:
AdvanceFire,Charge - Defense:
Mechanical
T3 Heavy Vehicle
Main battle tank or equivalent. High armor, high damage, slow. Anchors defensive lines or spearheads assaults.
- Unit class:
MainBattleVehicle - Behavior:
AdvanceFire,AntiArmor - Defense:
HeavyArmor,Mechanical
INFO
Guerrilla faction does not have a heavy vehicle. Their asymmetric doctrine relies on RPG teams and ambushes instead.
T3 Artillery
Long-range area bombardment. Expensive, devastating against formations. MLRS, howitzers, shelling droids, SP batteries.
- Unit class:
Artillery - Behavior:
SiegePriority - Defense:
Mechanical
Defense 1 (Light Static)
Basic defensive emplacement. MG nests, blaster towers, bunkers. Covers approaches and slows enemy advances.
- Unit class:
StaticMG - Defense:
Fortified
Defense 2 (Heavy Static)
Anti-armor or heavy defensive position. Missile emplacements, turbolasers, AT positions. Stops heavy pushes.
- Unit class:
StaticAT - Defense:
Fortified
Commander
Hero or command unit that provides buffs to nearby units. Jedi, officers, commissars, field emirs. One per army, powerful but vulnerable.
- Unit class:
HeroCommander - Behavior:
HoldLine - Defense:
Heroic
Spike Unit
Faction signature capability. Something unique that breaks the normal rules — droideka shields, drone strikes, thermobaric weapons, ambush waves.
- Unit class:
ShieldedEliteor varies by faction - Behavior: Faction-specific