Factions
Every faction in the Warfare domain is built on one of three archetypes, themed to a setting, and governed by a doctrine.
Faction Summary
| Faction | Theme | Archetype | Doctrine |
|---|---|---|---|
| Republic | Star Wars | Order | elite_discipline |
| CIS | Star Wars | Industrial Swarm | mechanized_attrition |
| West | Modern | Order | combined_arms_precision |
| Classic West Enemy | Modern | Industrial Swarm | massed_peer_assault |
| Guerrilla West Enemy | Modern | Asymmetric | raid_and_attrit |
Order Archetype
Galactic Republic
- Theme: Star Wars Clone Wars
- Fantasy: Clone infantry line, specialist troopers, walkers, artillery, Jedi command
- Gameplay: High precision, strong fortified defense, expensive losses hurt, strong late game
Economy modifiers:
- Gather bonus: 1.0x (standard)
- Upkeep modifier: 1.1x (expensive army)
- Research speed: 1.05x (slight edge)
Army traits:
- Morale style:
disciplined - Unit cap modifier: 0.9x (fewer but stronger)
- Elite cost modifier: 1.2x (premium elites)
West
- Theme: Modern Warfare
- Fantasy: Rifle squads, marksmen, AT teams, IFVs/MBTs, drones/airstrikes
- Gameplay: Flexible combined arms, strong anti-armor, premium units, high burst damage
Doctrine: combined_arms_precision — Balanced force with emphasis on combined arms coordination and precision fire.
Industrial Swarm Archetype
CIS (Confederacy of Independent Systems)
- Theme: Star Wars Clone Wars
- Fantasy: B1 flood, B2 heavy line, droideka shields, spider/tank droids
- Gameplay: Flood and pressure, disposable front line, oppressive economy, shield spikes
Army traits:
- Morale style:
mechanical(no morale breaks) - Higher unit cap
- Cheaper core units, expensive elites
Classic West Enemy
- Theme: Modern Warfare
- Fantasy: Conscript mass, mechanized waves, rocket saturation, heavy fortifications
- Gameplay: Attritional, stronger mass, lower finesse, brutal siege, dangerous late push
Doctrine: massed_peer_assault — Overwhelm through volume. Cheaper units, larger waves, strong artillery support.
Asymmetric Archetype
Guerrilla West Enemy
- Theme: Modern Warfare
- Fantasy: Raiders, technicals, RPG teams, mortars, tunnel/cache networks
- Gameplay: Weak head-on, strong vs exposed economy, high harassment
Doctrine: raid_and_attrit — Avoid direct engagement, raid economy, harass with mobility, attrit through sustained pressure.
Key traits:
- Light units with high mobility
- Strong ambush capability
- Weak frontline durability
- Anti-structure specialists (explosives/rockets)
- "Annoying" harassment battlefield presence
Faction Schema Example
yaml
faction:
id: republic
theme: starwars
archetype: order
doctrine: elite_discipline
display_name: Galactic Republic
economy:
gather_bonus: 1.0
upkeep_modifier: 1.1
research_speed: 1.05
army:
morale_style: disciplined
unit_cap_modifier: 0.9
elite_cost_modifier: 1.2
roster:
line_infantry: clone_trooper
elite_infantry: arc_trooper
anti_armor: clone_at
recon: clone_scout
heavy_vehicle: at_rt_proxy
artillery: sp_artillery_proxy
hero_commander: jedi_commander_proxy
buildings:
barracks: republic_barracks
workshop: republic_motor_pool
artillery_foundry: republic_field_command
tower_mg: republic_laser_tower
heavy_defense: republic_turbolaser_proxy
visuals:
primary_color: "#d8d8d8"
accent_color: "#8b0000"
projectile_pack: blaster_red_republic
ui_skin: republic_clean
audio:
weapon_pack: republic_blaster
structure_pack: republic_uiTheme Requirements
Star Wars — Required Illusion Package
- Blaster projectiles (red/blue energy bolts)
- Brighter energy muzzle VFX
- Droid-vs-clone sound identity
- Shield visuals for select units
- Command-post style UI text
- Walker/hover/repulsor approximations
Modern — Required Illusion Package
- Ballistic tracers
- Rockets/missiles
- Modern infantry names and icons
- Modern fortification names
- Drone/airstrike proxies
- Tanks/artillery identity
- Different enemy doctrine packs